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_gradientColor1 = uint(input);

r1 = (_gradientColor1 >>16) & 0xFF;

g1 = (_gradientColor1 >>8) & 0xFF;

b1 = _gradientColor1 & 0xFF;



filtersCo=r1<<16|g1<<8|b1



Have you tried “Math.atan2″ method to detect angle between the points?

This returns in radians but you can multiply by “180 / Math.PI” for degree rotation.

function angleOfPoints(a:Point, b:Point):Number

{

var dx:Number = a.x-b.x;

var dy:Number = a.y-b.y;

var rad:Number = Math.atan2(dy, dx);

return rad;

}

stage.scaleMode = StageScaleMode.NO_SCALE;
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