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If you’d like to check out a demo before we get started, feel free to check out one of three available below.
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Exchange log disk is full, Prevention and Remedies
We would like to extend a warm welcome to Microsoft MVP Erik Rozman to our team of authors as he presents his first article to MSExchange.org readers. In the following document I will describe preventive measures that should help you avoid running out of disk space and in addition I will also describe possible remedies if this has (gasp) already happened.
We would like to extend a warm welcome to Microsoft MVP Erik Rozman to our team of authors as he presents his first article to MSExchange.org readers. In the following document I will describe preventive measures that should help you avoid running out of disk space and in addition I will also describe possible remedies if this has (gasp) already happened.
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So, you wanna change the registration point of a MovieClip at runtime? Here is some piece of code that allows you to do just that.
Based on an old AS2 class written by Darron Schall, this AS3 class extends MovieClip and adds a new set of properties (x2, y2, rotation2, scaleX2, scaleY2, mouseX2, mouseY2) that allow you to manipulate the sprite based on a contextual registration point that can be set using the setRegistration method.
Here is how it works
// Create a new instance
var square:DynamicMovieClip = new DynamicMovieClip();
addChild(square);
// Change registration coordinates at runtime
square.setRegistration(20, 20);
// From this point on, instead of using 'rotation'
// we use 'rotation2'
// Same principle applies for 'x', 'y', 'scaleX' and 'scaleY'
square.rotation2 = 45;
Here's a simple application.
http://www.oscartrelles.com/examples/DynamicMovie.zip
Sources
Based on an old AS2 class written by Darron Schall, this AS3 class extends MovieClip and adds a new set of properties (x2, y2, rotation2, scaleX2, scaleY2, mouseX2, mouseY2) that allow you to manipulate the sprite based on a contextual registration point that can be set using the setRegistration method.
Here is how it works
// Create a new instance
var square:DynamicMovieClip = new DynamicMovieClip();
addChild(square);
// Change registration coordinates at runtime
square.setRegistration(20, 20);
// From this point on, instead of using 'rotation'
// we use 'rotation2'
// Same principle applies for 'x', 'y', 'scaleX' and 'scaleY'
square.rotation2 = 45;
Here's a simple application.
http://www.oscartrelles.com/examples/DynamicMovie.zip
Sources

